Honor + Intrigue: Robin Hood Redux


Honor + Intrigue is now available in PDF form (with print copies to follow). After a quick read-through, I'm incredibly impressed with what Chris Rutkowski has achieved here. My favorite rule so far is the maneuver "Return Weapon": if your hero uses his minor action to return his disarmed opponent's weapon (as is so often the case in swashbuckler duels), he receives a reward of 1 Advantage over his foe as well as 1 point of Fortune.

Now that I have the rules I can update my character sheet for Errol Flynn's Robin of Locksley as follows:

Attributes

Might 0
Daring 2
Savvy 1
Flair 1

[No changes here.]

Combat
Brawl 1
Melee 1
Ranged 2
Defense 0

[No changes here.]

Careers

Noble 1
Warrior 1
Woodsman 2
Highwayman 0

[Again, no changes needed.]

Resources
Lifeblood 10
Fortune 6
Composure 3
Advancement 0

[Scores calculated now that I have the formulae for doing so.]

Equipment
Longbow (1d6+2 damage, range increments of 110')
Sparkly Lincoln green tunic and tights
Sword (1d6 damage, +1 Parry)

[The weapons listed in Honor + Intrigue are seventeenth-century weapons, so I've had to improvise here. Robin's sword in the film is closest to the game's epee, and I've therefore given his blade the epee's stats.]

Boons
Crack Shot: Longbow (Bonus die on all damage rolls w/bows, range increments increased by 10', more Fortune points required to reduce effect of Robin's successful shots)
Favored by Fortune (permanent +2 increase to Fortune)
Laugh in the Face of Danger (Bonus die to Daring rolls to resist fear/intimidation, Social Combat/Repartee rolls against Daring have a Penalty die)

[A big change here: I dropped "Knighted" since the description of the Boon describes it as more of a reward for services rendered, and Robin is a baron and knight by birth in the film. Hard choices followed, though. The other boons that were the most logical choices for Robin—Attractive, Daredevil, and Favored by Fortune—are all Beginning Boons and can only be purchased during character creation. I decided that an early Fortune boost made the most sense for Robin at this stage of his career: he's often luckier than he should be, and that gets him out of jams. 

Flaws
Hot-Headed (Penalty die when trying to suppress anger; whenever anger gets Robin into trouble, he gains 1 Fortune point)
Hunted (whenever Robin faces off with the followers of Prince John, Guy of Gisborne, or the Sheriff of Nottingham, he gains 1 Fortune point)

[Another change here: "Obligation" is more of a specific debt or responsibility than a generic devotion to Saxon welfare. (Robin is also free of anti-Norman bigotry even as he opposes Norman tyranny: his battle for justice reflects a devotion to the virtue in general rather than to a specific ethnicity.) I therefore decided that Robin's in-play story begins after he escapes from Nottingham Castle and flees to Sherwood Forest; this gives him "Hunted."]

Comments

  1. Nice write up. I can't wait to get my copy so I can produce a few heroes.

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